Jstar’s Chronicles #10 – You’re a Squid, Now

Welcome to our glorious 10th issue for Jstar’s Chronicles! This time around, we’ve got a new “My Take” for Games, along with fresh new headlines.

DELAYED AGAIN? REALLY?

I know, I know! This was delayed yet again! Why? Because personal reasons. Enough said. This is our 10th issue; let’s make this one good with an extra day’s of effort put in its place. As I barely get support for these in the first place, and I barely get any money out of it (ad-free as of now, ref links barely get touched), along with an abusive group owner (keeping controversies out of this), I’m personally amazed I still work on these. I guess I just do it for fun at this point… as well as adding to my portfolio if I decide to do Journalism as a career. I don’t know… we’ll see.

MY TAKE: SPLATOON (Wii U)

I figured that if I could talk about my take on hardware, why not software as well? I might as well make this a staple at this point. Considering this is my 10th issue of Jstar’s Chronicles, I might as well go all out with one of my favorite games that has ever been made; Nintendo’s ‘Splatoon’ for Wii U.

Source: http://www.ign.com/articles/2015/11/13/splatoon-review

Released in May, 2015, Nintendo released this as a means of bringing new life to the Wii U (… Didn’t work). It features an entirely new IP (Intellectual Property) for Nintendo, and isn’t a successor to anything previously. To sum it up, it’s paintball with squids. Don’t worry, it gets insanely cooler beyond that.

You start out as a typical squid character in the world of “Inkopolis”, with announcements of new battle stages every 4 hours. Try your hand at Turf Battle, where you try to assist in getting your team the most ink splattered on the ground. You could, also, look to the Ranked mode (after Level 10) and get your objective completed before your rival team does; the higher rank you get, the more competitive it can get.

As you can tell at this point (hopefully), Splatoon is a 3rd-person shooter for kids. Knowing Nintendo, “for kids” was kind of expected, but certainly not “3rd-person shooter” in the same sentence. What may shock you even more is that it’s pretty darn well-done, at least after launch… Which is also why this game got a bad rap originally at first.

How this game handles weapons is done as a means of keeping this game relevant throughout the game’s life. At launch, Splatoon released with a paltry amount of weapons, making its $60 price tag a little too hard to swallow for some people; it eventually got better as updates and batches came in to add maps, weapons, and new balanced content overall. By the time the game was a year old, it was still making headlines, and the $60 price point was soon worth it.

One thing that seems to be ignored most of the time is the single-player mode. In games like Call of Duty, I never really notice it, but in Splatoon, it’s actually something to look forward to if your internet is out and want to check something out with quality. By the way, the story behind it is shockingly good. It assists you in learning the mechanics and combat about the multiplayer aspects, and can even get you new weapons to unlock as you progress through the game. It’s fun, filled with content and replay value, and definitely a game that should be played for months to come, even if it isn’t really that active anymore.

Splatfests were also a means of staying relevant, with interesting questions that were asked to the community (Like “SpongeBob or Patrick?”) and choosing your favorite gets you a temp event shirt and a spot in a day of battling against the opposing team to get your favorite to win. It was extremely successful and brought a lot of attention to Splatoon when they came around.

Now, time for my opinion: Do I actually recommend players to check out Splatoon for the Nintendo Wii U? Yep; It’s superb single-player experience, it’s still-active community, and tons of replay value makes this a must-have for owners of Nintendo’s Wii U home console platform. With the Nintendo Switch on the horizon and Splatoon 2 is planning to be released in the summer of this year, it’d make sense to check this out before-hand for some back-story, but it’s also a good thing that many more people will be able to play this fantastic franchise overall (if current popularity is to be counted for).

What other games should I check out in my next “My Take? Let me know!

THIS WEEK’S HEADLINES: February 4th, 2017 – February 11th, 2017

  • Splatoon 2 announces wired LAN and Spectator Mode for Private Matches
    • Summary at /u/asperatology‘s suggestion:
      • 8 Switches with wireless connection or 8 docked Switches for Private LAN Play.
      • To include Spectators, you need a required total of 9 or 10 docked Switches, and connect all of them to a single common LAN hub.
      • Up to 2 Private Battle Spectator Viewers.
    • eSports will truly be loving the sequel to what I just did a “My Take” for just above. This will definitely be interesting to see in action.
  • EA granted permission to community to revive the 3 years shut down RTS F2P game BattleForge
    • “This means EA has green-lighted our project provided that we adhere to specific guidelines and do not claim we are affiliated with them. We will be developing the project under the company Ardent Peak.This is absolutely great news as we will have next to no complications with EA about the project are allowed to develop it freely. If they have any issues with what they are doing they will contact the owner of Ardent Peak rather than send us shutdown notices.”
    • It’s nice to see a game get a comeback with support as big as EA’s!
  • Steam Blog: ‘Evolving Steam’ – Greenlight will be replaced by “Steam Direct” by Spring 2017
    • “The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.”
    • It’s good to see that Steam Greenlight is to be replaced with something that may seem more thought-out at the beginning.

Next week, we’ve got another weekly dose of Jstar’s Chronicles with new content as usual! Stay tuned tomorrow for a new issue of RTGN and The Weekly Dracus; we’ve got some good stuff to bring up for tomorrow, indeed. Check out our last issue of Jstar’s Chronicles here, where it was mainly focused on checking out the Wii U and PlayStation Vita.

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