Jstar’s Chronicles #25 – Up in ARMS

For our 25th issue, I dive into the recent arrival of the ARMS Global Testpunch, and how I felt about it (undocked, at least).

MY TAKE: ARMS GLOBAL TESTPUNCH

As I talked about the ARMS Direct last week, I pretty much foreshadowed that I’d check out the Testpunch when it arrives, and it did, and I checked it out. I didn’t want to miss out the game that’s so close to coming and I’m still deciding whether I should get it or not. Enough about that, let’s get up in ARMS!

I’ll focus on content first. When you hop into the game, you’re given two simple options on whether you want to start the tutorial with one or two players. I went with one for obvious reasons. After doing a tutorial and a test match, I was placed right into a Party Match lobby. The lobby was clean, focused, and fast. I barely noticed when it was taking too long to join a match, mainly because matches were practically made in seconds.

You had three different hands you could use for the matches, and I was able to play through standard fights and V-Ball, which is like Volleyball but in the ARMS environment. Standard fighting was great, but V-Ball was where it was at. I won almost every match of V-Ball because of how fun it was, while fighting was kind of 50-50 for me.

Gameplay was a similar story. I mainly played with standard controls undocked for a portable experience, and I’ll play docked with motion controls for next week. Using standard controls, it went past my low expectations. Motion controls for the game were what was hyping this up, but I wanted to experience the game as if it was an incredibly good-looking handheld game. It felt really smooth to play, and I barely had any issues with where the controls were being mapped. It felt great to play, overall.

Graphics, for a handheld game, were great too. Like I said, I didn’t play the game docked, but on the go, it was phenomenal. In glorious 720p at 60 frames per second, it was an experience with how sharp and smooth it looked. In very few areas was it rendering at 30 frames per second, but the general game, even with four players in a match, was rendering at such a great frame rate. The graphics themselves were great for such hardware, and are quite close to what you’d expect from a standard fighting game on a home console. The art style will really allow it to hold up for years to come, in my opinion.

So, what’s my overall opinion on the Testpunch? Great visuals, great content for something that’s free, and overall smooth boxing action that may convince a lot of people to buy this game when it releases on June 16th. I don’t think it entirely convinced me yet, as I only got to play it for about a hour, but there will be more Testpunches in the very near future. I’ll release a 2nd part to this when I play through more and carry out playing it docked. Hopefully, I’ll have some footage to go along with it.

THIS WEEK IN GAMING

  • Far Cry 5 Announcement Trailer
    • Looks pretty good, and will release on February 2018. Considering how close it is, I’m wondering if Ubisoft will focus on this game for E3 this year, if at all.

  • Monster Hunter XX coming to Nintendo Switch 
    • Considering how massive Monster Hunter XX is in Japan for the Nintendo 3DS, it’s simply incredible how massive this game will be. It will release on August 25th in Japan, and I’d be pretty optimistic to expect it at E3, much more with a release date of this year.
  • The Witcher 3 Sold Better In Q1 2017 Than Same Period Last Year
    • Looks like that game really had the legs to continue selling well. I haven’t played it yet, but I can tell that a lot of people have really enjoyed this game, so I expect it to continue selling at this point.

Next week, I may give an even closer look at the ARMS Global Testpunch if I’m given the chance to do so, maybe with footage for all to see. Until then, thanks for reading and I’ll check back with you guys later!

Liked it? Take a second to support Jstar269 on Patreon!