Jstar’s Chronicles #33 – The Splatting Journey Begins

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Jstar’s Chronicles #33 – The Splatting Journey Begins

It’s finally here; Splatoon 2 is finally here, and while I’m still playing the story mode, its time for “My Take” on Nintendo’s latest shooter.


Splatoon 2 was something that I’ve been hyped for since it was given a miniscule first look when the Nintendo Switch was revealed back in October. I didn’t even know if it was a sequel or a port; it was Splatoon and that alone was selling the system for me. I was a massive fan of the original Splatoon on the Nintendo Wii U, and as more footage and gameplay started coming in for this game, along with it being announced as a true sequel, my heart was set on getting a Switch, and waiting for that glorious summer release date to come around. It finally did.

After months of anticipation, 11 hours of Splatfest testing, and a few hours of the Global Testfire back in March, the full game has finally released. Ladies and gentlemen, this is Nintendo’s Splatoon 2.


Starting up the game takes you to a familiar area: The tutorial arena. As some people might never hop into the story mode, this is provided before you enter anywhere else to getting you into the rhythm and controls of Splatoon 2. It’s fast-paced and focuses on the essentials. It’s quick for people that are already experienced and has just enough information for people who are diving into this new world of characters and settings.

Jumping into Inkopolis Square, there’s a lot of scenery, characters moving, and places to check out. But before you do, you get a sort-of introduction to the new “Squid Sisters”: “Off the Hook”, starring the duo Pearl and Marina. Compared to the original Squid Sisters (Callie and Marie), the variety between the two new characters are much stronger and definitely show more variation. They are pretty different compared to each other, and that’s good overall in my book.

The shops aren’t accessible, no one wants to talk with you… just yet. The only way to truly get some interaction out of the people surrounding you (besides the squid-kids with drawings hovering over them) is to hop into the lobby and play some Turf War battles. And oh my, it is fun.

The Turf War battles are one of the highlights of this multiplayer-oriented shooter for almost all ages. Splatting the ground and the enemies around you is insanely fun and satisfying, put the point of Turf Wars are to have the most ink stay on the ground when the time runs out.

Winning, inking, and staying active throughout the match will net you points towards your level, which a higher level would get you access to buying better gear and weapons, using coins you receive from your inking.

The story mode also give you some extra understanding of using some of the more common weapons, as well as an interesting story that connects directly in the world of Splatoon 2. It’ll take a few hours to complete and a little more to finish, but it’s overall a good story mode, but not really a selling point of the game overall.

Salmon Run is up there as one of my favorite modes. It’s pretty much a Horde Mode or the standard Zombies Mode converted into a kid-friendly atmosphere and setting. It’s fast-paced, and has a good mixture of zombies and a sort of capture-the-flag feeling. It’s not available all the time and playing through it can net you bonuses and even exclusive gear. It’s worth playing a few matches when it’s available, but also not a selling point (unless you really love Zombies and Capture-the-flag battle modes).

There’s also a few local options for people that want to play with other squidkids offline and nearby you over at The Shoal. You can do some private matches to LAN Play to Salmon Run with up to seven other players locally, and while I can’t confirm that it works well, it looks to be something to take advantage of for eSport events, something that Nintendo’s been pushing very strongly with the release of the Nintendo Switch.

Now that I’ve focused on gameplay, let me talk about graphics. It’s truly a sight to see, as the game runs at up to a dynamic 1080p when it gameplay at 60 frames per second. You can really tell that this game is truly pushing the Nintendo Switch to its limits, as the game looks great and runs beautifully and smoothly. The Inkopolis Square is 1080p at 30 frames per second, but the resolution is directly native and stays that way. The frame rate is halved but it’s good seeing the game at its highest possible resolution.

That was when it’s docked; Undocked performance is a similar note. The game in battles goes with a dynamic 720p at 60 frames per second, while the Square is 720p native at 30 frames per second. The game feels like it truly never misses a beat, and that’s what I expect from a Nintendo game. Performance over prettiness.

The other game extras are nice, including a “Dance Dance Revolution” like mini-mode, Amiibo functionality (like taking pictures with your Amiibo figures), being able to upgrade your gear, and sending in drawings to the Square for people across the internet to see.

I would definitely recommend this game to people interested in shooters on the go. It’s one of my favorite mobile shooters ever. From the available content both online and local, to the massive fan support it’s getting, to the promise of at least one year of content updates and two years of Splatfests, it’s overall going to be worth it for a lot of people. It’s yet another system seller for the Switch, at least to me.


Let us know what you want me to talk about for next week! I’m always open to suggestions. Until then, thanks for reading!

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