Jstar’s Chronicles #34 – A Slime-san’s Tale

In this issue, I dive into a “My Take” for Slime-san, unbiased but a really fun game!

BEFORE WE BEGIN

Please note that I haven’t finished the game yet, but got into a decent amount to have a full understanding of the game, including gameplay, graphics, sounds, and story. I received this game for free from the developers to do some gameplay recording (which I did), but I figured I’d do the game more justice by actually reviewing the game.

Without further ado, let’s begin.

MY TAKE: SLIME-SAN


Starting out the game gives you a means of accessing your controls. The controls are both easy and difficult; to explain, slowing down time, going through set platforms, dashing, and jumping are all key ingredients to succeeding fast and smoothly. You learn them progressively as the game goes on, so you don’t have to worry about any sudden difficulty curves. You could run into an unexpected hurdle from time to time, but I didn’t jump into this thinking thinking it’d be easy.

The graphics take an approach of retro styles. They’re sharp, allows less of a loading time (if any), and even has color filters. One thing I didn’t like was changing the resolution natively to something around 720p for recording; I wasn’t able to and thus my videos aren’t a native 16:9 game. I haven’t checked recently if it got fixed recently, but you can see my footage at the end of my take.

The story is a little interesting, being stuck in a massively stuck worm, trying to reach to the end of the levels in order to progress and eventually finish the game. There are a few story elements beyond that (luckily), and you could be interested in them as you progress further. I won’t dive into them too much as it could be a little in the “spoiler” area.

There’s also other modes that I wasn’t able to try out before writing this, including an interesting Twitch mode. I assume the levels and design change with whatever messages pop up from your Twitch live stream chat. Our streams aren’t super popular and I never got in a position to stream this live. However, based on my verdict, I could return to this game for the Twitch mode alone.

All in all, based on the simple and retro-styled graphics, the difficult-but-fun controls, the replayability both in collecting stuff as well as though live streaming, and a decent story that gets better progressively, I recommend people to check this game out for themselves. Even though I played this on Steam, Slime-san recently released on the Nintendo Switch, which I’d love to try out as well, but for people struggling to find the console in stores, the PC version on Steam was perfectly fine for me.

You can check the game out on Steam here: http://store.steampowered.com/app/473530/Slimesan/

Like I said earlier, it’s also now available on Nintendo Switch as well: http://www.nintendo.com/games/detail/slime-san-switch

Here are some gameplay videos I recorded for our YouTube channel earlier back in July (1st part lost the commentary sadly, but the 2nd part is good):

If you guys want me to record even more of the game (or maybe even do a live stream of it), please don’t hesitate to let me know!

THIS WEEK IN GAMING

https://mobile.twitter.com/IOInteractive/status/893075224253431808

I’d like to thank everyone that reads this for, well, reading these! I write these to improve my skills in writing under a deadline, and while this wasn’t exactly on time (there wasn’t an issue last week), I’m glad that I have finally released one on a Friday once again (EST time)! I hope to kick things back into a normal schedule once again next week. Until then, take care of yourselves and have a good day/night/whatever!

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